She can cover any approach, be in whatever space of the screen she likes, and excel everywhere, on top of having some disrespectful neutral options when backed by assists and the strongest mixup and pressure game. Stand united: ARIA with all three of her bodies is, no doubt, the best character in Killer Instinct.Fly around, abuse your sword's range, then keep the opponent away with an onslaught of projectiles - reminding them that they must evolve their gameplan while you orchestrate your way to a supreme victory. ![]() ![]() Despite this, she makes for an incredibly strong character who, with access to all her assists or her instinct, is without a doubt one of the most oppressive characters of the game at any space on the battlefield. Just like in those games, though ARIA can manage the health of each body, a witty opponent can manage their offense and strike down any careless assist calls to quickly whittle ARIA down of her best tools. However, each healthbar has a specific body effect attached to it, and ARIA can switch between those at will with the remaining bodies staying behind her as assists - reminiscent of team-tag games such as Marvel vs Capcom. Instead of having two healthbars that her opponent burns through, she has three, each with less health than usual that adds up to the total of a regular character's two healthbars. Evolve or die - the choice is yours.ĪRIA is an enigma within the game's design, being simultaneously incredibly complex and deceptively simple. Her view on the world is cold and calculating, and she rarely takes any ethics or moral code into account when devising plans and making decisions in our world's name. She has since then become the shadowy company's CEO, working behind the scenes to foil our human heroes' plans and as well as putting a stop to Gargos's oncoming invasion. ![]() ARIA, an abbreviation for 'Advanced Robotics Intelligence Architecture', was designed by UltraTech's founder, Ryat Adams, to direct humanity's evolution and ensure its long-term survival.
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